Devlog 6: Addressing Player Movement Bugs

 Devlog 6: Addressing Player Movement Bugs

Project: Mini Project - Climbing System

Objective: Fix player floating away bug

Progress:

  • There is an issue where if the player is walking/moving when pressing space to grab a ledge they will float away.
    • They float in the direction that they were moving since its based off velocity
    • It is based on the player momentum, so knowing this I was able to trace the code to find where I should set the velocity of the player to stop this from happening
Next Steps:
  • Contiune to keep testing for bugs with the climbing system
  • Try to improve the responsivness with the climbing system
Challenges
  • Debugging the float away bug required me to go through all the code of player movement
Reflection:
  • This bug highlights the importance of state handling and how each state modifies how velocity is handled in the engine.

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Devlog 1: Climbing System - Initial Implementation

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Devlog 3: Climbing System - Bug Fixes