Devlog 8: Dropping onto a ledge
Objective: Implement the ability for the player to drop down onto a ledge below.
New Features:
- Drop Down onto Ledge Functionality:
- Implemented a feature allowing the player to drop down onto a ledge located below them.
- Added logic to detect unsuitable ledges below the player to stop clipping into objects.
Progress and Observations:
- The drop down onto ledge functionality was finished, allowing the player to get onto a ledge not only by jumping but dropping down.
- The system detects ledges below the player, and moves the player to that ledge.
- The system can detect objects which the player could clip through and won't allow the player to grab onto the ledge to prevent it from happening.
Challenges/Notes:
- Getting the collision detection to work properly so that the player won't clip into objects below a ledge.
- Making sure that there wasn't any bugs.
Reflection:
- This was an import feature to add as it allows the player to grab onto a ledge below them allowing for different scenarios in a game.
- I was able to gain a better understanding on how to handle snapping player onto a position and to check for objects which could cause an issue in immersion.
- I was able to gain more knowledge in blueprints and unreal engine.
- I was able to gain more experience and knowledge in unreal engines animation system and modifying animations inside the engine.
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